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Eden, swf.
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So let's talk about Eden Blue. Eden was an animated series I was making back in 2013, adapting the series into a video game has been my main focus since mid 2014. I've never been part of a game development team before, and I've got to say I learned a lot! All I really knew at the time was 2d character animation, and a game needs MUCH more than that to become a fully fleshed out experience. There have been a lot of stumbling blocks along the way, mostly due to my own inexperience. From figuring out how to optimize sprite sheets, to changing game engines, to learning new software, to learning painting techniques, and so on, it has been quite a wild ride! But adapting the series into a game has been by far the most interesting and challenging part of this for me. With animation, telling a story through dialogue and character actions while having control of the pacing of it all was something I was still learning, but was far more comfortable with. Now that player control is a factor, getting the "audience" or player to feel and react to certain moments as I would like requires a lot more thought, at least a way of thinking I was not familiar with before. The player now becomes the character, being put in their shoes now means I have to generate sincere emotion in the player, whether that's excitement, happiness, fear, or whatever, it has to come from the player themselves. Relying on my old tricks of trying to pull out empathy from the audience has been mostly removed from my toolkit, which has been a fun an interesting challenge. It really forced me to dig deep and think about what I want the player to feel, and what makes this world I'm creating so unique at pulling that feeling out. Seeing my friends play the game and getting feedback from some great people like @Gianni and @Paxilon, I think I'm now closer than ever to getting that juice that I've been looking for. I really couldn't of made it this far without their support. Also thank you to everyone who donated to the game's development so far! Every bit of it helped get the game to where it is now.




So far the development team behind Eden Blue has been just two people, @glitchs2d doing all the code, and myself handling all the art and animation. It's worked out well so far, but with more experience and a clear vision, we are looking to expand the team one more member. We are looking for another skilled programmer to help speed up development. I'm hoping to make a more formal post about that soon, this was more of an update post. Thanks for reading, here's some more gifs!





Recent Game Medals

Family man 5 Points Find uncle Medal Stats.
First Battle 5 Points Meet the Thug Medal Stats.
Culinary School 5 Points Complete the tutorial. Medal Stats.
Bully to Toads 5 Points Defeat the Armored King Toad Medal Stats.
It's dangerous to go alone! 5 Points Obtain the wooden bat Medal Stats.
SECRET MEDAL 25 Points Unlock this medal to see it's details. Medal Stats.
Cackles In The Dark 10 Points Survive the third encounter. Medal Stats.
The Green Death 5 Points Survive the second encounter. Medal Stats.
Into The Darkness 5 Points Survive the first encounter. Medal Stats.
Initiation 5 Points Complete Lesson of Peace. Medal Stats.

Total Medals Earned: 170 (From 43 different games.)